private var soundPinkPanther:Sound, soundChannelPinkPanther:SoundChannel;
//load the sound
soundPinkPanther = new Sound(new URLRequest("audio/PinkPanther.mp3"));
//start to play
soundChannelPinkPanther=soundPinkPanther.play(0,10); //start immidiatelly
//turn off the volume
soundChannelPinkPanther.soundTransform=new SoundTransform(0,0);
//turn it on again
soundChannelPinkPanther.soundTransform=new SoundTransform(1,0);
//turn it on at middle volume
soundChannelPinkPanther.soundTransform=new SoundTransform(0.5,0);
In this example, in order to adjust volume I am creating a new SoundTransform object and I assign it to soundChannelPinkPanther.soundTransform. There is no other way :( this way I taken from adobe's (complex example).
If you try something like this
soundChannelPinkPanther.soundTransform.Volume=0
your will take no effect.This strange way in order to change the volume, doesn't meet the know OOP way. I hope in future Adobe correct this strange things...
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